MEKORAMA takes maze games to a new level, a level of supreme sophistication.
Designer: Martin Magni
Developers: Martin Magni, Ratalaika Games
Platforms: Android, iOS, Nintendo Switch
Publishers: Martin Magni, Rainy Frog, iDreamSky
MEKORAMA is a non-addictive and non-violent 3D video game, it has 50 cards i.e. 50 maze games to solve; the player has to tap to bring the tiny robo through puzzling mechanical dioramas to reach the winning post marked by a red spot; the player can also opt to build his/her maze games in the Make Levels section of this app.
MEKORAMA video maze game has remarkable stylish design, and deigned with the aim for intellectual stimulation along with the fun element in a relaxed ambiance; a video game for cognitive activity, created for all above 10 years of age.
According to IGI Global, cognitive activity refers to high-level activities such as problem solving, decision making, and sense making that involve using, working with, and thinking with information.
MEKORAMA Video Maze Game Is An Unconventional Method Of Education:
Though the puzzles in MEKORAMA appears complex however they are simple to solve. To succeed or solve the puzzles in MEKORAMA, a player requires strong observation and good critical thinking skills.
Observation Skill: According to the Oxford online dictionary, “observation is the action or process of observing something or someone in order to gain information”.
Critical Thinking Skill: (Source of Information: Wikipedia) According to Barry K. Beyer (1995), critical thinking means making clear, reasoned judgments. During the process of critical thinking, ideas should be reasoned, well thought out, and judged.
Critical thinking is self-directed, self-disciplined, self-monitored, and self-corrective thinking. Critical thinking calls for the ability to: recognize problems, to find workable means for meeting those problems.