Recognize the Classification of Creativity backing the Building Craft Game of CRAFTSMAN

According to Cambridge dictionary ‘Creativity’ is the ability to produce original and unusual ideas, or to make something new or imaginative.

CRAFTSMAN is a simulation video game; a simulation game attempts to copy various activities from real life, usually there are no strictly defined goals in the game, with the player instead allowed to control a character or environment freely. (Source of Information: Wikipedia) 

Craftsman is a 3D video game on Android Phones available through Google Play Store; this digital game quite resembles playing with toy blocks as construction toys used by preschoolers, the complexity of this digital building craft game makes it suitable for children in the age-group of 9-15 years and also for adults who want to challenge their creative skill in architecture. Architecture is both the process and the product of planning, designing, and constructing buildings or any other structures.

This simulation video game of Craftsman develops cognitive creativity in the domain of visual-spatial and logical intelligence.

The simplest explanation of a visual-spatial learner is that they generally think in pictures, rather than in words.

People who possess an exceptional logical-mathematical intelligence have exceptional logical skills and a great affinity towards mathematics and reasoning.

The controls of this 3D game are smooth with forward, backward, left and right movement keys on the screen; and with a tap on the screen, objects can be placed on the desired location. This game provides the player with lot of options to choose from, the player can select the game mode, select the type of land, and there are several options for selection of blocks, interiors, tools and food products.

Craftsman is an interesting game for intellectual individuals, though it keeps the player engaged for a longer period of time after the player understands its fascinating concept, its importance in the development of cognitive creativity cannot be ignored.

Computers and other technologies have already changed the way students learn, integrating games into education has the potential to create new and more powerful ways to learn in schools, communities and workplaces; in gaming, game designers create digital environments and game levels that shape, facilitate and even teach problem solving. (Source of Information: Wikipedia) 

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